displaz
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Improved shader editor
- Less sucky indentation
- Basic emacs-like line editing shortcuts
- Syntax highlighting
This is too much work to do from scratch, but might be plausible if a text editor widget can be taken from another Qt project.
Here's a possibly superior alternative: Improve the socket interface so that it's easy to grab the current shader and save it back via the socket or a watched temporary file. This would make editing the shader from <your favourite editor> possible.