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[Feature Request] xBeing able to configure shaders directly in bsnes

Open ghost opened this issue 4 years ago • 4 comments

Those are my favorite filters,I want them built in bsnes.

ghost avatar Jul 09 '21 23:07 ghost

xBRZ is included as a shader. To use it, ensure your output driver is set to OpenGL 3.2 (this is in Settings -> Drivers, remember to hit "Change" for it to take effect immediately) and then you should see xBRZ near the bottom of the "Shaders" dropdown.

Image showing the xBRZ shader option.

I don't know what HQFX refers to. If it is available as a Quark shader folder, you can place it in bsnes's shader directory, and upon restarting it will show up as an option in the shaders dropdown menu.

jchv avatar Jul 10 '21 01:07 jchv

I meant "hqx" not "hqfx",I had a typo. How can I set how much the xbrz filer get's applied? (for ecample if I want to use xbrzx6)

ghost avatar Jul 10 '21 01:07 ghost

HQ2x is available as a CPU-based filter (i.e. in the Filters menu) not a GPU-based shader (in the Shaders menu).

You may be able to edit the shader source-code (in the "Shaders" directory beside the bsnes executable), but bsnes doesn't provide a way to configure shaders.

Screwtapello avatar Jul 10 '21 03:07 Screwtapello

Then I would suggest to add an option so configure the shaders directly in bsnes.

ghost avatar Jul 10 '21 04:07 ghost