steamworks-defold
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steamworks.utils_is_overlay_enabled() always true
trafficstars
I want to pause my game when the player opens the Steam overlay.
The function steamworks.utils_is_overlay_enabled() seems to always returns 'true' so I can't detect when this is happening.
The documentation says that:
"The overlay process could take a few seconds to start & hook the game process, so this function will initially return false while the overlay is loading."
https://partner.steamgames.com/doc/api/ISteamUtils#IsOverlayEnabled
But it seems like you are experiencing the opposite and that it always returns true.
@subsoap are you using steamworks.utils_is_overlay_enabled() in your code?
@britzl at the moment we do not.