dart_fbx
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UVIndex not handled
You assume that the UvIndices is in order but not, you have to handle that and order manually
in
void _loadUvs(FbxElement e) { //fbx_mesh.dart
add this
//TODO UVIndex
else if (c.id == 'UVIndex' && p.isNotEmpty) {
uvs.indexArray = List<int>(p.length);
for (var i = 0, j = 0, len = p.length; i < len; i++) {
uvs.indexArray[j++] = toInt(p[i]);
}
}
then in generateDisplayMeshes: (to the last line add)
//TODO disp uvs ordering
Float32List newUvs = Float32List(disp.uvs.length);
int j = 0;
for (int index = 0; index < uvs.indexArray.length; index++) {
final uvIndex = uvs.indexArray[index];
final temp = uvs.data[uvIndex];
newUvs[j++] = temp.x;
newUvs[j++] = temp.y;
}
disp.uvs = newUvs;
Thanks. Do you happen to have a fbx with this data in it so I can make sure it's correct?
https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer/tree/master/assets
Here it is some fbx files, version 7.4.0 ASCII
Brendan I had to update some BUGS in your code and I had to upload to my package:
https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer/tree/master/lib/fbx_parser
If you FIX those all I can use your library then later
I found 3 BUGS (mentioned here in the issues as well), you can find in my repo with searching for: "//TODO"
or just compare the codes
https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer/search?q=%2F%2FTODO&unscoped_q=%2F%2FTODO
Thanks.
More on the BUGS:
https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer/blob/ae68cd2ad367cd7916593d3c25ad68a07fd4477b/lib/fbx_parser/fbx/scene/fbx_mesh.dart
line 175-184
line 390 null check (crash was)
line 414-424
and
https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer/blob/ae68cd2ad367cd7916593d3c25ad68a07fd4477b/lib/fbx_parser/fbx/fbx_loader.dart
line 268-290 maybe
That's great, I'll add those fixes and make sure those fbx files work. I did add a couple fixes last night to get an fbx file exported out of blender to load.
You're the first person I know of to have used this library, so much appreciated sharing your fixes. I haven't even used it for anything, I was just curious what was inside fbx files.
that issues already fixed? or not yet?
@klaszlo8207 I updated some code and already pull request to your repo package.
i hope this package will be work again.