Brendan Duncan

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I think the question of wgpu_is_valid_object would be applicable to both JS and dawn backends. But I don't think there is a good answer, it's something missing from the WebGPU...

The library wasn't taking into account the given color alpha. I fixed it in the github version. It will be a little bit before I can publish a new version.

I have not released it. It may be a little bit before I get a chance to do that. If you need it right away, you can temporarily point your...

There is a dropShadow filter, but to use on text that's drawn on another image, you'll need to draw the text into it's own image, add the shadow to it,...

I've been trying to figure out how I might be able to do that, but haven't figured it out yet. Injecting a script into the DOM from an extension content...

First attempt at inspecting a worker thread. Example: https://github.com/brendan-duncan/webgpu_inspector/blob/main/test/worker.html https://github.com/brendan-duncan/webgpu_inspector/blob/main/test/webgpu_worker.js In `webgpu_worker.js`, I import `webgpuInspector` from the CDN hosted `webgpu_inspector.js` path. Then I call `webgpuInspector.captureWorker(canvas);` with the offscreen canvas to...

I pushed a git update to that fixes this issue. I still need to do more testing.

Sorry about that. Work deadlines are making me not test thoroughly. I don't know why I didn't add a unit test for that. I'll get it fixed up as soon...

Getting a chance to look at this. I do have a unit test for that shader code to index an array with uniform. I modified it with this version to...

Thanks for the pointer to the failed capture, I keep an eye out for ones that don't work. Frame captures are definitely problematic when there is no standard definition of...