breadboard
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bounding box of edges causes erroneous selection in visual editor
see video:
https://github.com/breadboard-ai/breadboard/assets/1331872/52ebd0be-f088-4b89-b302-227521068213
We currently use rect-rect intersection, which is on occasion a bit coarse. But to do poly-poly intersection is a decent bit of code that I'm not sure is warranted at this stage.
yeah I guessed it wouldn't be an easy one unless it was already provided by Pixi