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I think you need to create a vscode project for the UGH1/UGH1 project. The first UGH1 folder has a vscode workspace file inside but that's a workspace project for modifying...

If not, you might be able to right click on the UGH1/UGH1 UGH1.uproject file and select the option Generate Visual Studio project files.... Is it there? What happens if you...

That compile commands folder should be for the first UGH1 folder not the second UGH1 project folder. Can you double click the UGH1.uproject file, to open the project in the...

Now again try double clicking the UGH1/UGH1 UGH1.uproject file, to load the project into the UE, and in the File menu there should be something that says Refresh Visual Studio...

Another thing, are there any C++ files in the UGH1/UGH1 Source folder/subfolders? If not then UE might think it's a Blueprint project and won't setup the project with VSCode/C++ config...

I guess it could be some weird/different UGS config thing. If you open the UE4.code-workspace in a text editor can you post what's inside. Just to see if it even...

Check out this post from NicholasMont to generate project file from the command line. Maybe it'll give you some message that helps with not creating project files for UGH1/UGH1. https://forums.unrealengine.com/t/why-cant-i-generate-visual-studio-project-files/434992/6

I believe this is the same thing you're doing: https://forums.unrealengine.com/t/whats-a-native-project/264986 UE4-Main is your first UGH1 folder and VanillaProj is your UGH1/UGH1 folder. In the VanillaProj it has a .vs and...

Can you tell me the path where all your *.generated.h files are? They should be somewhere in the Intermediate/Build directory. They also can be in multiple directories from different configs...

Seems like two errors. Have you tried Generating Project Files yet? In the log it shows this: > Correct *.generated.h files are found! Note: This extension doesn't test if all...