Godot-eventSheetPrototype
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Pops ups not cleared on window change
I thought I might test it a little, So I did the problem I first encountered was that pop ups don't close on change from the view modes.
To implement it, you can simply use the make_visible() method to clear all the extra pops ups opened.
A quick screenshot.

Ah I see, the menu is empty for you, so I am guessing the addon is not initiated right too.
Try disabling and re-enabling it
Will try to fix this