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Certain Sound effects need fine tuning
Certain sounds throughout the game are still a tiny bit off from the original game. Examples, Sound effects when traveling forward/backwards through time, Navi fairy sound when emerging from links hat (press A while standing still), using Z target outside of dungeon, blue sword spin SFX, Dins fire SFX, Obtaining a medallion from a sage (the SFX doesn't work itself down from a high to slow pitch noise properly), Warping using Ocarina songs, sword charging sound, chicken sounds, Equipping Fire/Ice/Light Arrow and others. will post some video examples and continue to update this as differences are found. https://streamable.com/tseps7 - Z targeting sounds https://streamable.com/ehhxf9 - blue sword spin sounds https://streamable.com/auz8vc - Dins Fire sounds https://streamable.com/8xsyoo - Travel through time sounds https://streamable.com/fbqweb - Fairy sounds https://streamable.com/71to28 - Warping sounds https://streamable.com/yt4nqw - Sword charging sounds https://streamable.com/kun79l - Octorok Death https://streamable.com/qqopn4 - Gossip Stone when hit w/ Dins Fire https://streamable.com/om85k0 - Tektite Death https://streamable.com/vwgvo4 - Wolfos attack and death https://streamable.com/sfjm7u - Medallion falling sound https://streamable.com/qc94wn - Chicken sounds https://streamable.com/d4vleu - Equipping Fire/Ice/Light Arrow https://streamable.com/0strt8 - Big/Small Skulltula sounds
Current Behavior
Doesn't sound like the original game, slightly off
Possible Solution
something with some filters etc?
Z targeting sounds - sounds like the wrong instrument is being used. I sounds to me like the ocarina is being played.
https://github.com/blawar/ooot/pull/334 can you try again with this PR? let me know what is fixed
can confirm both navi and Z sounds are correct now