webp-animation
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A high-level Rust wrapper for decoding and encoding WebP animations
webp-animation

A high-level Rust wrapper for decoding and encoding WebP animations

See examples/encode_animation.rs for source code of encoding the above image - example converted to gif for all-browser support, see the example.webp file
Underlying WebP format processing is handled by C-based libwebp library, which is interfaced through Rust libwebp-sys2 crate.
Functional Goals:
- Easy-to-use API that looks like Rust
- Enable decoding and encoding of WebP streams
- All configuration flags provided by
libwebpshould be usable
Non-functional Goals:
- High performance (approach
libwebpperformance without large overhead) - Write compherensive test cases, and test by automation
- Ensure safety (no memory leaks or UB). Fuzz the API's. Safe to use for end users
Non-goals
- Provide other WebP/libwebp -related functionality (such as image en/decoding or muxing). For this functionality, see e.g. libwebp-image or webp
Examples
Decoding
Will take a webp buffer, and try to decode it to frame(s)
use webp_animation::prelude::*;
let buffer = std::fs::read("./data/animated.webp").unwrap();
let decoder = Decoder::new(&buffer).unwrap();
for frame in decoder.into_iter() {
assert_eq!(frame.dimensions(), (400, 400));
// w * h * rgba
assert_eq!(frame.data().len(), 400 * 400 * 4);
// if feature `image` is enabled (not by default),
// one can convert data to [`Image::ImageBuffer`]
assert_eq!(
frame.into_image().unwrap().dimensions(),
(400, 400)
);
}
It is also possible to supply more decoding options through Decoder::new_with_options.
Encoding
Will take n frames as an input. WebP binary data is output at the end
(wrapped into WebPData which acts as a &[u8])
use webp_animation::prelude::*;
// setup
let dimensions = (64, 32);
let bright_frame = [255, 255, 255, 255].repeat(64 * 32);
let dark_frame = [0, 0, 0, 255].repeat(64 * 32);
// init encoder. uses by default lossless encoding,
// for other alternatives see documentation about
// `new_with_options`
let mut encoder = Encoder::new(dimensions).unwrap();
// insert frames to specific (increasing) timestamps
for frame_idx in 0..5 {
let rgba_data = if frame_idx % 2 == 0 {
&bright_frame
} else {
&dark_frame
};
// (presentation) timestamp of the frame, should be in increasing order. represented in milliseconds
let frame_timestamp_ms = frame_idx * 170;
encoder.add_frame(rgba_data, frame_timestamp_ms).unwrap();
}
// final timestamp in milliseconds, until to the last frame is shown
let final_timestamp_ms = 1_000;
// get encoded webp data
let webp_data = encoder.finalize(final_timestamp_ms).unwrap();
std::fs::write("my_animation.webp", webp_data).unwrap();
See the documentation for other encoding options, e.g.
for lossy encoding. For tuning the options, use the Encoder::new_with_options method.
Future plans
Keep up with upstream libwebp changes.
Possibly provide a compherensive CLI for working with WebP animations in future (conversions, optimizations, etc.)
License
Licensed under either of
- Apache License, Version 2.0 or
- MIT license
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the software by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.