cyclopsLevelBuilder
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Request - Assign group to block
Hi Blackears, it is me Elefantastique Games with a comment on your video
Yes and no. I made the fix and submitted it to the development branch redesigning_snapping, so you could pull that branch. You could also add the below code at line 150 to the file exporter_godot_scene_wizard.gd
#Copy groups that were on source node
for group_name in child.get_groups():
new_child.add_to_group(group_name, true)
Sorry this is taking so long.
On 2025-08-12 07:01, RockyMadio wrote:
RockyMadio created an issue (blackears/cyclopsLevelBuilder#229) [1]
Hi Blackears, it is me Elefantastique Games with a comment on your video
Did you manage to have the group assigment feature ?
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[1] https://github.com/blackears/cyclopsLevelBuilder/issues/229 [2] https://github.com/notifications/unsubscribe-auth/ABTJYAHB3QXFHK24FFGXWMT3NHCRZAVCNFSM6AAAAACDWDUPX6VHI2DSMVQWIX3LMV43ASLTON2WKOZTGMYTGNZRGQ4TIMI
i have been trying 1.0.4, Normally i just try to export a static scene from the cyclopes result but it can easily give wrong result when you revisit the scene project , edit it and reexport. Not every geometry is added, only modifications of the existing blocks are applied. Adding new volumes are nearly impossible.
I'm not sure what you mean. The exporter will only export blocks in the scene. If you export, make edits and reimport, you are effectively working with new components.
Do you have an example of a scene that is not being exported properly?