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Boolean "subtract block" fails with spheres & rotated geometry

Open daniel-j-dev opened this issue 9 months ago • 1 comments

Title says it all - boolean subtract operations for spheres & rotated objects fails to get expected results

Before applying subtractive boolean operation Image

After Image

Expected result: Spherical cut into the wall

Noticed issues with:

  • Cutting w/ Spheres
  • Cutting w/ rotated blocks - usualy cuts out as if it wasn't rotated
  • Cutting with Prisms that are created w/ more than 3 points usually has similar results as cutting w/ Spheres

Using Godot v4.4.beta3.mono.official [06acfccf8]

daniel-j-dev avatar Feb 19 '25 08:02 daniel-j-dev

This might take a while to fix.

blackears avatar Feb 21 '25 17:02 blackears