cyclopsLevelBuilder
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Continues to Crash Godot when attempting Visual Selection Refering to attempting Visual Selection #201
I noticed there was still a open discussion on this back in october. However Im not 100% sure if this is the same issue or not. But I noticed both on windows and mac, that any time i create the cube and then go to select it in the view port. Nothing happens unless I manualy select it in the side bar.
And then anytime I go to modify or add anything the whole thing just crashes.
I'm running the latest version of godot 4.3 with the latest version of cylops.
You need to have an object selected to bring up the menu. You also need to have the Move tool selected to be able to select wit the mouse. In the past you could select with the block tool, but that was removed.
What is causing the crash?
Ah ok yea I think I got everything figured out. Still not 100% sure what was causing the crash. I did further trouble shooting, and It must have had been something on my mac, as I was running other tools and started running into other issues. So ended up having to factory reset and seems to be stable now.