Stefan Jandl
Stefan Jandl
We've received a repro.
With https://github.com/getsentry/sentry-unity/pull/2256 the samples now include the ForceCrash snippets. Validation that these get captured can be found here https://github.com/getsentry/sentry-unity/issues/1627#issuecomment-3117409915
Yes, `sentry-dotnet` initializes `sentry-native` when targeting NET 8 or newer when running `native AOT`. You can opt-out of this behavior through `options.InitNativeSdks = false;`.
Using Unity `6.0.43` I've come up with the following comparison when targeting Android: ``` | Variant | APK Size | Extracted | lib/ | res/ | smali/ | assets/ |...
In the table we see that the Android SDK does not actually add "that" much to the bundle size. I think I've narrowed down where the unexpected increase in size...
Closing this as I don't see anything actionable apart from removing or replacing https://github.com/getsentry/dotnet-assembly-alias.
This issues goes into https://github.com/getsentry/sentry-unity/issues/2408
Hey, sorry to see you run into issues here. The command does not contain all 260 individual `.pdb` files but a few individual ones we know of (i.e. `UnityPlayer.dll`) and...
Thanks for holding out. With https://github.com/getsentry/sentry-unity/pull/2298 we're no longer adding individual files to the argument, but point sentry CLI towards specific directories that will get searched recursively.
Closed by https://github.com/getsentry/sentry-unity/pull/2298