beehave
beehave copied to clipboard
Issue with "await" usage in replacing AI with it in Navigation Agent
I attempted to replace my AI with Beehave, only to discover that it does not support "await"! I utilized "await" for the velocity_computed signal in the navigation agent. Is there a solution available for this issue?
Could you share some code & examples? usually, await should not be required and is only used for super edge-cases.
Closing this due to lack of details. Feel free to either start a discussion or create a new issue with more details, e.g. what is the code you are trying to run, what problem are you trying to solve etc.
For example, I never ever had to use await anywhere in Godot so far.