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Issue with "await" usage in replacing AI with it in Navigation Agent

Open ZengJia-Notes opened this issue 1 year ago • 1 comments

I attempted to replace my AI with Beehave, only to discover that it does not support "await"! I utilized "await" for the velocity_computed signal in the navigation agent. Is there a solution available for this issue?

ZengJia-Notes avatar Aug 29 '24 09:08 ZengJia-Notes

Could you share some code & examples? usually, await should not be required and is only used for super edge-cases.

bitbrain avatar Sep 18 '24 14:09 bitbrain

Closing this due to lack of details. Feel free to either start a discussion or create a new issue with more details, e.g. what is the code you are trying to run, what problem are you trying to solve etc.

For example, I never ever had to use await anywhere in Godot so far.

bitbrain avatar Apr 25 '25 19:04 bitbrain