minemonics
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Implement Hills environment
Look at #35. I already looked at the endless world sample which does exactly what you want.
Some links that might be useful:
- http://www.ogre3d.org/forums/viewtopic.php?f=5&t=82978&p=516121#p516121
- http://www.ogre3d.org/forums/viewtopic.php?t=58756
- http://www.ogre3d.org/forums/viewtopic.php?f=2&t=80705&p=505203#p505203
- http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=9881
- http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Ogre+Terrain+System
- https://bitbucket.org/alexeyknyshev/ogrebullet/src/34d79df1a21f4a4e6765eb1b9bc0f7df3d834f02/Demos/src/Terrain_Demo.cpp?at=master
- https://bitbucket.org/alexeyknyshev/ogrebullet/src/34d79df1a21f4a4e6765eb1b9bc0f7df3d834f02/Collisions/src/Shapes/OgreBulletCollisionsTerrainShape.cpp?at=master
- https://bitbucket.org/alexeyknyshev/ogrebullet/src/34d79df1a21f4a4e6765eb1b9bc0f7df3d834f02/Collisions/include/Shapes/OgreBulletCollisionsTerrainShape.h?at=master
- https://bitbucket.org/alexeyknyshev/ogrebullet/src/34d79df1a21f4a4e6765eb1b9bc0f7df3d834f02/Collisions/include/Shapes/?at=master
Especially look at this: It seems to be hard to do a proper terrain physics and graphics object. http://www.ogre3d.org/forums/viewtopic.php?f=5&t=82978&p=516121#p516121
We need a separate model of the terrain in bullet physics. Look at the terrain in the BulletPhysics/Raycast demo.
Some important links: -Understanding Ogre Terrain Paging: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=60456 -1.7 terrain paging + Bullet [solved]: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=58756&p=518785#p518785
- GAZEBO Heightmap.hh source: http://osrf-distributions.s3.amazonaws.com/gazebo/api/dev/Heightmap_8hh_source.html -GAZEBO Terrain Paging support for rendering: https://bitbucket.org/osrf/gazebo/pull-request/687/terrain-paging-support-for-rendering/diff
https://bullet.googlecode.com/svn/trunk/Demos/TerrainDemo/TerrainDemo.cpp
http://upshift.org/2012/02/building-endless-terrain-in-unity3d/