Mario

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I just scoured the modding wiki a bit. Doesn't seem like the information I need is available.

Stellaris and CK3 don't have the same structure for common folder. I suppose event overriding works in the same way, interfaces and localizations. Stellaris has about dozen folders in common...

There's no documentation available for me to implement this feature.

You're basically wanting a readonly mode for conflict solver if I'm understanding correctly? Since I don't own CK3. How do mod conflicts look like in that game? Do people overwrite...

This mod seems like a total overhaul mod so it's not a good criteria to judge the modding practices for me. Seems like insight from a CK3 modder is needed...

> How would one go about making that sort of documentation? Is it just a trial and error sort of thing? Trial and error, in stellaris it was documented over...

> I think the erratic behaviour has been solved in CK3, by making the load order the only predictor of what will be loaded, but I'll make some tests to...

Just an example of what my conflict solver looks like in my stellaris game. If I turn on game duplicate detection ![2021-11-05_16-19-46](https://user-images.githubusercontent.com/5864390/140536445-9672ec08-37da-4b86-97b9-f6517257feb6.png) How many folders it conflicts with ![2021-11-05_16-23-59](https://user-images.githubusercontent.com/5864390/140536565-6d85c43f-5cc2-4d68-9bb8-c2734f374ded.png) GFX...

> It works the same in CK3. > The only difference might be that in CK3, on_actions can have their own trigger and effects block? Not sure if Stellaris allows...

Stellaris has 6 years of experience documented etc CK3 still has none to my knowledge. I still don't own the game so I'm looking for help from someone who owns...