backwardsEric
backwardsEric
Yes, the assertions are related to debugging. You could disable them by adding -DNDEBUG to the flags passed to the compiler (i.e. run `make -f Makefile.msys2.sdl2 clean ; make -f...
In my early comment, I was likely wrong that disabling or removing the assertion wouldn't avoid the crash (at least for #5597 it does; it likely does for this one...
Is it known if sasquatch's artifact with a broken timeout was a light? If it was, then #404 should fix future occurrences of similar artifacts as well as fixing the...
From what I see, this was resolved by https://github.com/NickMcConnell/FAangband/commit/c592dafd3d9a1e10ce48ccb050fa6777eb33f809 .
The documentation for the equippable comparison in Angband, https://angband.readthedocs.io/en/latest/command.html#game-status-commands , is mostly applicable to FAangband. The second column indicates the source for the object, it will either be 'e' (equipped),...
I was wrong about the "Bl" entry, that's for the "blessed melee" flag. It doesn't show up on the second page of the character sheet because that page limits what's...
The speed values on the first page do explicitly exclude (but fail to account for Enhance Magic) some timed effects (potions of speed and slowness, after effect of mushrooms of...
As that spell is currently handled, you will want to target a passable grid that is in the player's line of sight and is not the grid that the player...
There's also the requirement that the grid be known which I didn't mention in my comment. That could cause problems with a grid that's only been seen via infravision/magic mapping/enlightenment...
Perhaps it's there to partly plug information leaks (perhaps most obvious when the player has telepathy but didn't use magic mapping/enlightenment: whether or not the Lightning Strike cast succeeds or...