axmol
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Render engine collection
- https://github.com/google/filament
- https://github.com/bkaradzic/bgfx
- https://github.com/OGRECave/ogre-next
- https://github.com/DiligentGraphics/DiligentEngine
References: https://blog.csdn.net/android_wql/article/details/85044252
I'd love to see this feature! There is a WIP port of cocos v4 + bgfx here. Might be useful. https://github.com/Xrysnow/cocos2d-x-bgfx
Also, there is a fork of cocos2d-x-lite w/ bgfx here: https://github.com/quicklyslow/cocos2d-bgfx
Thanks, it's really useful
CocosCreator released a new renderer for its native engine: https://github.com/cocos-creator/engine-native/tree/v3.3.0/cocos/renderer, which is vulkan-styled and very flexible. I have tried for weeks to port it but always meet problems. Do you have any interests on it?
Interesting, if you port success, it's really good for adxe
You can put your problem or your port branch at here
Still need some days to put it in order. I will make comment here after finished.
Great.
Get Outlook for Androidhttps://aka.ms/AAb9ysg
From: Xrysnow @.> Sent: Wednesday, July 7, 2021 3:47:19 PM To: adxeproject/adxe @.> Cc: halx99 @.>; Author @.> Subject: Re: [adxeproject/adxe] Render engine collection (#67)
Still need some days to put it in order. I will make comment here after finished.
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I have encountered endless memory and graphic problems when porting CocosCreator. I think the right way is to port all related js code and modify many classes, which is a huge work. I'm not sure if it worth so I put it aside :(
maybe this #439 is also a way for Android (but seems to be no multiplatform support)
I have encountered endless memory and graphic problems when porting CocosCreator. I think the right way is to port all related js code and modify many classes, which is a huge work. I'm not sure if it worth so I put it aside :( Originally posted by @Xrysnow in #67 (comment)
@Xrysnow Have you a github reposity of this? I tried tio compile it but there are some files missing
Update: 3.3.1 => can compile (3.4.0 not) engine-native-3.3.1\engine-native-3.3.1\build\Debug\cocos2d.lib
Maybe ralylib 4.0 is also a candidate as render engine plus some more. https://www.raylib.com/ https://github.com/raysan5/raylib/ https://github.com/raysan5/raylib/releases
@halx99 @aismann Finally I ported renderer of cocos-engine 3.5.0 and make it work at this repo. 3.5.0 seems more robust than previous version to make it possible. However, it need more test and there are still many todos in it.
The ported backend is in cocos/renderer/backend/gfx and dependencies is in this repo. To build it, CC_USE_GFX and USE_JOB_SYSTEM_TASKFLOW should be set in cmake. It also requires PVRVFrame as GLES provider (ANGLE seems work bad).
Interessting fork: This is a renderer for cocos2d-x ported from cocos-engine. https://github.com/Xrysnow/cocos2d-x-gfx
Interessting fork: This is a renderer for cocos2d-x ported from cocos-engine. https://github.com/Xrysnow/cocos2d-x-gfx
It's working right now but still need more test and feedback. I'm not sure what dose @halx99 think about it.
Interessting fork: This is a renderer for cocos2d-x ported from cocos-engine. https://github.com/Xrysnow/cocos2d-x-gfx
It's working right now but still need more test and feedback. I'm not sure what dose @halx99 think about it.
Maybe you can add it here on a PR? So we all can test it. @halx99 can make a branch for this
I'm not sure, maybe @Xrysnow can create PR for us, what rendering performance about the cocos-engine renderer.
@halx99 maybe its better laying on discussion board?