astrale-sharp
astrale-sharp
Closes #406 This is currently based on my other pull request 876, i can remove that if needed.
[Transferred from Discord](https://discord.com/channels/1054443721975922748/1096022635709739109/1096022635709739109). I think i found a bug with row vectors and symbols. I tried rendering these three matrices: ``` $ mat(B, A B) $ $ mat(B, A B,...
This issue is taken from bugs-and-features, Lists any syntax found unintuitive, difficult to follow, or hard to discover, so it can be improved. Note : Below is the unedited unformatted...
Doing `#show heading: it => counter(it.func())` is not intuituve, i was looking for a kind of id or something, could we expose it differently to the users, maybe through another...
`repr[_content_]` gives `#emph(body: [read the questions!])` it would be better if it gave `#emph([read the questions!])` or `#emph[read the questions!]` Same could be said of strong ! + It is...
Hey there! Any chance to see this working with godot 4? ;)
This allows to be build on stable removing the feature that's no longer necessary. The rest is just a brush of fresh air, nothing serious.
### Description With 0.10.0, the following code contains a separation in pdf (which bothers me :D) but not in svg, is that something that can be fixed or is that...
Hi there :), big fan long time reader. I'm trying to build the website but running into issues, when running `make build` in `./publishing/` apt doesn't succeed to get curl...
Hi ! I'm trying to get this to compile : ```rust #[derive(Debug, Clone, ToVariant)] pub enum WorldChange { EntityMoved { id: EntityId, from: Position, to: Position, }, EntitySentMessage { from:...