godot-wasm
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Missing GHA workflows
The following use cases are not supported via GHA.
- ~~Windows (MinGW) addon~~ Unsupported (see reasoning)
- Linux module
- macOS module
- Windows (MSVC) module
- ~~Windows (MinGW) module~~ Not required
What is missing?
Four of the workflows I mentioned in the description are building precompiles of the engine for Windows, macOS, and Linux using Godot Wasm as a module (similar to what you've done here).
Building the addon (GDNative/GDExtension) using MinGW would also be helpful but is lower priority as we've already got a Windows build in the release artifact.