unity-elastic-inventory
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An easy to use Unity inventory framework built with scaling and extendability in mind
Add dropdown should create a fold out menu at "/" locations.
The category filter is not working after moving to Unity 2023. Needs to be investigated. It seems unable to select anything other than the default show all option.
The first time you setup an error may fire and fail to create the starting item definition (randomly fails on first time setup). You can use this library perfectly fine...
Calling a script like this with ItemEntryData causes an error when adding an item. ```C# public class MyInventory { public InventoryHelper inventory; public ItemEntryData item; void Awake () { inventory.Add(item);...
The category should be printed to the DB view. It's not uncommon in large DBs to end up with multiple items that have the same name. 
When calling `GetAll` with an item entry type (line 180). The cast will fail if you're using a custom item entry type and a custom item entry type that forks...
Setup all contributors. Include https://github.com/marosiak for a documentation contribution.
It would be nice to be able to sort the database object display by a custom sort type. For example, created date, last modified, alphabetical, category, ect.
The documentation [says ](https://github.com/ashblue/unity-elastic-inventory?tab=readme-ov-file#swapping-items-between-inventories)that in order to transfer an item from one inventory to another, you need to remove an entry and add this entry like this: ``` public void...