Unity-Editor-Toolbox
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Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
class RootClass : ScriptableObject { public NestedClass childObj; } [Serializable] class NestedClass { [EditorButton(nameof(CallMyMethod))] public string testField; // Method here in nested class wont be called, but in the parent...
We offen need to show/hide a field depends on other fields conditions more than one, with this commit we can do it like this: 
Removed ButtonActivityType and relevant implementations. Implemented a method name parameter instead so user can implement a custom logic to set the button interaction. I needed this so i could disable...
The `EditorButton` example shows placing a button before a field by annotating the field. https://github.com/arimger/Unity-Editor-Toolbox#toolboxdecoratorattributes Is there any way to place an attribute directly on a method? Similar to https://dbrizov.github.io/na-docs/attributes/drawer_attributes/button.html...
I tried ` [ReorderableList(ListStyle.Round, "test", fixedSize: false)] [OnValueChanged(callbackMethodName: nameof(voidName))] ` and ` [NotNull,OnValueChanged(callbackMethodName: nameof(voidName))] ` Neither can coexist and work properly
Just like unity default list style, i don't know how to do that.   and i changed the position of list handle, make it more like...
Hi! I have a feature request, is it possible to add tree view lines in Hierarchy? Like this ↓ https://assetstore.unity.com/packages/tools/utilities/qhierarchy-28577
Hi, I'm back annoying you with yet another feature request that might be cool. This time I'm talking about enum categorization, it would be useful to have a way to...
Hi, here with a new request. I think it would be useful to have a way to display UnityEvents with multiple parameters in the inspector without the need to create...
Hi, it would be useful to be able to fold groups to keep everything in order