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[GBC] Donkey Kong Land 1, 2 and 3: Run the game in the GBC core makes the colors wrong (any pallette selection)
The following example is using default pallete. But other palletes are wrong too. I'm unsure if this happens in other DMG games when using the GBC core, but probably yes
Ares:

Expected (using mGBA)

The other DK Land titles has the same issues too

I assume it's because of the games being SGB enhanced that it does this?
This seems to be caused by the fact that ares does not currently implement CGB running in DMG mode.
Resolved by b1d216b