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Shader CRT-Royal keeps flickering

Open pomka85 opened this issue 1 year ago • 5 comments

The shader "CRT-Royal" doesn't seem to work properly. The image flickers constantly (especially on the SNES Core). I tested the whole thing with the current version (v138). Is there a way to set the parameters yourself in the shader settings (ares-v138\Shaders\crt\crt-royale.slangp)?

Thanks in advance for the help!

pomka85 avatar May 14 '24 22:05 pomka85

It's because SNES core (among others) always outputs at ~480p instead of 240p

PeterSamuels avatar May 14 '24 22:05 PeterSamuels

Is there no way to reduce the video signal from 480p to 240p in the emulator settings?

pomka85 avatar May 19 '24 18:05 pomka85

The SNES hardware can change its output resolution at nearly any time. Sticking to a constant output size was a choice Near made to simplify the rest of the SNES video output code, so changing that would be a lot more involved than just adding a setting.

Screwtapello avatar May 20 '24 02:05 Screwtapello

Thanks for the explanation! Is there at least the possibility of turning a few adjustment screws in the settings of the Royal CRT filter so that it works? Why do you offer a filter that doesn't work properly?

pomka85 avatar May 20 '24 21:05 pomka85

Going out on a limb here: it works for other systems that are as low-res as you might think. Sega Genedrive comes to mind, that only switches horizontal resolution.

Kawa-oneechan avatar May 20 '24 21:05 Kawa-oneechan