Unity-Collider-Optimizer
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Optimizes mesh and polygon colliders in Unity
Unity Collider Optimizer
Optimizes Mesh & Polygon colliders in Unity.
Polygon Collider Optimizer
| Original Sprite | Unity Polygon Collider | Optimized Polygon Collider |
| Path Count | 213 paths | 23 paths |
The tool uses a C# implementation of the Ramer Douglas Peucker Algorithm to smooth the polylines and reduce the number of paths created by a Polygon Collider in Unity.
Performance Comparison
https://github.com/aniketrajnish/Unity-Collider-Optimizer/assets/58925008/e134f0c6-4c08-4552-b69f-22e7f3b61ebe
You can run this test on your machine by cloning the project and going to the Polygon Collider Optimization Test scene in Unity.
Usage
- Download the
collideroptimizationpackage_2d_v004.unitypackagepackage from the Releases. - Import all the assets from the package in your unity project.
- Attach the
PolygonColliderOptimizer.csscript on your 2D sprite. - Adjust the
optimizationFactorto control the amount of optimzation you need.
https://github.com/aniketrajnish/Unity-Collider-Optimizer/assets/58925008/74f5bdd1-f5c8-4c44-b745-78211919aae3
Mesh Collider Optimizer
| Original Mesh | Unity Mesh Collider | Optimized Mesh Collider |
| Triangles Count | 9132 tris | 2416 tris |
The tool uses the Computational Geometry Unity Library by Erik Nordeus 🐐 to perfrom the Quadric Error Metrics simplification on the shared mesh of the mesh collider.
Performance Comparison
https://github.com/aniketrajnish/Unity-Collider-Optimizer/assets/58925008/cfba7837-a81e-4891-9594-501fbf31680f
You can run this test on your machine by cloning the project and going to the Mesh Collider Optimization Test scene in Unity.
Usage
- Download the
collideroptimizationpackage_3d_v004.unitypackagepackage from the Releases. - Import all the assets from the package in your unity project.
- Attach the
MeshColliderOptimizer.csscript on your 2D sprite. - Choose the connecting mode between Fast, Precise, and No.
- Adjust the
optimizationFactorto control the amount of optimzation you need. - Choose the mesh style to be Soft, Hard or both.
- Warning: Choosing the "Fast" mode would likely lead to errors, Precise mode is recommended for most of the meshes.
https://github.com/aniketrajnish/Unity-Collider-Optimizer/assets/58925008/ddb08b48-d241-494c-a6f4-0a822424964a
Updates
v004
- Added the functionality to save and load the optimized colliders as assets.
- Fixed the refresh bug.
https://github.com/aniketrajnish/Unity-Collider-Optimizer/assets/58925008/ba42c61c-4ea1-419d-bf81-324304a218b8
Contribution
Contributions to the project are welcome. Currently working on converting the QEM algorithm to a coroutine to stop the main Unity thread from freezing.
Known Bugs
- ~~If a prefab is made out of a gameobject having Polygon Collider Optimizer, it keeps refreshing itself.~~ [FIXED]
- Choosing Hard Edge Mesh Style decreases the number of triangles but induces additional vertices (doesn't affect the performance).
License
MIT License