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Should not recreate pbuffers current to another thread

Open amonakov opened this issue 12 years ago • 2 comments

Refcounting pbuffers to detect the problem is too conservative since we can't decrement the counter if a thread simply exits.

Using windows instead of pbuffers is problematic since GL is allowed to not render anything at all due to pixel ownership test, but apparently works on nVidia.

amonakov avatar Nov 21 '13 21:11 amonakov

I’m planning to release a new version for Ubuntu. Do you have an ETA for solving this issue, or should I go with what is already published?

ArchangeGabriel avatar Nov 27 '13 23:11 ArchangeGabriel

Please go ahead.

amonakov avatar Nov 28 '13 06:11 amonakov