primus
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Should not recreate pbuffers current to another thread
Refcounting pbuffers to detect the problem is too conservative since we can't decrement the counter if a thread simply exits.
Using windows instead of pbuffers is problematic since GL is allowed to not render anything at all due to pixel ownership test, but apparently works on nVidia.
I’m planning to release a new version for Ubuntu. Do you have an ETA for solving this issue, or should I go with what is already published?
Please go ahead.