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Chess-related algorithms
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Chapters Request
Description
Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:
- move-generation algorithms
- chess engines (ai-based or not)
- pairing algorithms:
- Round-Robin
- Swiss:
- Dubov, Burstein, and Lim (not used that much, but still endorsed by FIDE)
- Dutch (most used for Swiss tournaments)
- accelerated tournaments
- tie-breaker systems in chess
Additional context
This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine. These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems. I don't consider it a high-priority issue, though
For Algorithm Archive Developers
- [ ] These chapters can be added to the Master Overview (if it cannot be, explain why in a comment below -- lack of sufficient technical sources, not novel enough, too ambitious, etc.)
- [ ] There is a timeline for when these chapters can be written
- [ ] The chapters have been added to the Master Overview
- [ ] The chapters have been written (Please link the PR)