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Chess-related algorithms

Open Amaras opened this issue 3 years ago • 0 comments
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Chapters Request

Description

Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:

  • move-generation algorithms
  • chess engines (ai-based or not)
  • pairing algorithms:
    • Round-Robin
    • Swiss:
      • Dubov, Burstein, and Lim (not used that much, but still endorsed by FIDE)
      • Dutch (most used for Swiss tournaments)
      • accelerated tournaments
  • tie-breaker systems in chess

Additional context

This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine. These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems. I don't consider it a high-priority issue, though

For Algorithm Archive Developers

  • [ ] These chapters can be added to the Master Overview (if it cannot be, explain why in a comment below -- lack of sufficient technical sources, not novel enough, too ambitious, etc.)
  • [ ] There is a timeline for when these chapters can be written
  • [ ] The chapters have been added to the Master Overview
  • [ ] The chapters have been written (Please link the PR)

Amaras avatar Jun 26 '22 11:06 Amaras