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Asymmetric castling options

Open alexobviously opened this issue 2 years ago • 1 comments

Can be achieved quite easily with CastlingOptionsSet, much like GameEndConditionsSet.

alexobviously avatar Feb 06 '23 10:02 alexobviously

Actually, after defining other variants, I feel like the way castling is set up currently could be better. Feels like we have redundant options and could just detect rook positions.

alexobviously avatar Feb 06 '23 12:02 alexobviously