UnityTileMap
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Update TileMeshQuadGridBehaviour.cs
getting the uv list from the mesh each time you set a tile makes a new copy of the list each time and in profiler it spikes gc often if setting tiles often
storing it removes all gc
thanks
Isn't _uv always null? It seems to never be assigned.
In line 50 of CreateMesh() the array for _uv is created.