Albert Zeyer
Albert Zeyer
Submitted by pelya Yeah, we are thinking of that - it's not that hard to implement actually, but we'll have to resize frontend, and we'll have to force 640x480 for...
Submitted by gab20 Force 640x480 res for LX56? But changing the resolution won't make any difference in the game. I don't understand. And yes, if you don't resize frontend, things...
Submitted by pelya It will make the difference: ppl who use newer OLX will see more gamescreen around them, it will be an advantage over LX56 users, and our precious...
Submitted by albertzeyer Is this about the resolution or the viewport size? That are two different things. I think gab20 really means the resolution here. And that of course doesn't...
Submitted by pelya Nah, bigger graphics will take years to do (for all mods and wormskins? or just GUI frontend?), so I guess bigger resolution will mean that you can...
Can you try to get the latest version from Git, and compile it yourself, and see if you still have the same problem?
Yes, definitely. I think actually we tried and tested that, and it worked (I don't remember how exactly; maybe it just worked right out of the box via CMake). However,...
Ah, and another thing, which also matters: MSys2/MingW (I think using GCC) created different debug symbols than the normal VS build would do. And the crash handler which we used,...
@karelp maybe you also remember some other details.
Hm, that is GCC 4.8.2? What is your Curl version? Do I understand you correctly that after you changed those two include files, it works? That is of course not...