Unity-AR-ColorMapping
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Model Texturing
I just want to ask. Do you think it is possible to achieve better quality for this model or not? If not, then I would like to understand what are the restrictions when creating models so that the texture fits best?
I will attach some links below with videos so you can evaluate my results:
- https://drive.google.com/file/d/15lNXzpnXoeqgbFi86hw31DK0akfMcMMk/view?usp=sharing
- https://drive.google.com/file/d/1DrQ5_PUcHpG1dWw8GmvUw0AiciQ4JTAx/view?usp=sharing
- https://drive.google.com/file/d/1fPco70pImRz8ysP3tzDjBFc4Zp_bl8E7/view?usp=sharing
Based on the results I got, I think I was lucky to get a couple of good shots, but overall there was a lack of consistency.
If you need my model and marker for testing, I can send you a link.