openfpga-arduboy
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Arduboy for Analogue Pocket
Games in the Arduboy library only use a few OLED commands, and use them in predictable ways. The 0x22 command used by the Gamebuino ports just needs to advance the...
On firmware beta 2, when loading 101 Starships, the title screen flashes and is not comprehensible. Upon pressing A to start the game blindly, you can only see the bottom-most...
Paqman from the Arduboy Collection is broken, the display does not appear correctly.
Screen shifts and wraps around the other side. to recreate bug the game can be found here: [https://community.arduboy.com/t/the-curse-of-astarok-v1-0-with-sound/8203](url) walk to the right to enter the cave. When you finish rolling...
On the Arduboy hardware, A is the left button, B is the right button. The buttons are opposite on the Pocket core (A is right, B is left).
The first level of all four Lode Runner games from the ArduboyCollection loads broken and inoperable.
On firmware beta 2, when loading Absynthfm, I just see an all-caps "ARDUBOY". That text holds on screen and nothing progresses past there.
This core appears to internally upscale the image by 6×, which can unfortunately mess up display filters under the wrong conditions. (This game is ["Catacombs of the Damned", aka "Arduboy3D"](https://github.com/eried/ArduboyCollection/tree/master/Action/Catacombs%20of%20the%20damned),...