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Some procedural planet generation in Unity 5

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UnityPlanets

I'm making a planet out of a quad cube because I haven't broken nearly enough keyboards yet.

References

Some stuff from Maxis about Spore's planets

Thatcher Ulrich talkin' about chunks

A post on GameDev.net discussing some LOD algorithms and other neato approaches (swiftcoder has the best comments by far)

Atmospheric Scattering paper that will make for excellent toilet reading later

Real-Time Continuous LOD Terrain Rendering With Nested Splitting Space - Seems super helpful

The motherload