ad-daniel

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The CI appears to struggle to install the toolkit (full toolkit at once), it enters an endless loop of trying to solve dependencies. I've tried on a clean ubuntu 20...

No, it was in the previous commits, but you're right, I might have fixed it unintentionally already by upgrading pip. I've re-run it, now to see if it shows up...

Nop, not solved yet, I'm talking about this: https://github.com/opendr-eu/opendr/runs/6901840234?check_suite_focus=true, as you can see it tried for 6h to solve dependencies

You can reproduce it right now or it happened before? Because I personally can't reproduce it locally

To an extent I think so, or at least it doesn't try to solve dependencies endlessly. It however seems to install torch 1.12 rather than 1.9 and for which `enable_onnx_checker`...

I think this is currently a limitation. URDF geometry tags (with obj files) are converted to Webots Mesh nodes, which as the name implies discards both textures and materials that...

> I'm currently not on my dev OS to 100% confirm that, but I'm pretty sure that currently the generated proto refers to the .obj file directly. The mesh is...

Hi, which version of the tool did you use? The latest from pip or master/develop from the repo? Also, would it be possible to have access to the urdf/meshes so...

The requirements for this PR appear to have been done, is there anything else preventing the merge of this PR?

I've analyzed the Church proto a bit and despite being rather simple (just 3 shapes), inserting it into an empty world requires 500 MB of RAM. I've replaced the IndexedFaceSets...