vscode-glsl-canvas
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New feature contain Min & Max of a value instead of 0 to 1
Would it be nice if we could have a feature to set minimum & maximum value of uniforms like this?
{
"glsl-canvas.uniforms": {
"lineColor": {
"value": [
1.0,
1.0,
1.0
],
"max": 200,
"min": 0
}
}
}
The code that I made can be adjustable to more appropriate flows. It is a simple hack that I made but able to implement the feature.
Yes, that would be an amazing feature. Any chance you could accept the PR @actarian ? :pray:
@actarian @jaredly @jonathansty @leocb Can anyone please weigh in if this useful feature could be merged in? Thanks.