Project-Uranium-Godot
Project-Uranium-Godot copied to clipboard
Bug list
- Picking Pokémon and items sometimes layers screens

- Many texture layers and collision boxes incorrect
- Leech Seed bugged. Life steal only occurs when opponent uses non-damaging move (should be fixed)
- Pokemon screen saves the last option you were on, but doesn't outline it. https://user-images.githubusercontent.com/55967282/147373199-c236728f-ac06-4904-aef9-34dfe825dab1.mp4
- Text bubble overlap incorrect

Fixed portal in route 02. Removed the door in one of the houses in Moki Town since it was meant for testing. Grass animation is planned to have a rework again after first public beta. Corrected collision in Moki Town. Set summary and item options to back for now until summary menu is complete. Leech Seed might already be fixed. Need someone to confirm.
Fixed Theo's house. Fix player script to load correct sprites.

stuck here
When entering a house, the player disappears completely before "entering"

bug:
https://user-images.githubusercontent.com/17181899/146986306-38f9a1dd-d7cd-4aa3-9957-ff09bc6cb073.mp4
In party screen, the selector should start at party index 0 and not Cancel. When spamming A,you get in and out. If so, no selection sound is played. https://user-images.githubusercontent.com/17181899/146987203-a547274b-6657-49b9-84e9-24385b30e286.mp4
Pokedex is not made and menu icon selection doesn't play selection sound
HP bars are not faded with the rest of the screen (canvas thing?) and party screen is not faded out
https://user-images.githubusercontent.com/17181899/146989708-6098538a-fa46-4384-aad2-7b2345d438e9.mp4
First item should be selected when using the Bag option, if there are not items available, select the cancel. When pressing A and B, there's a wrong selector position:

Game Crashes when switching a few times. Tested with index 1 to 0 and 0 to 1. Two times one crash.
"The game was saved message missing"
https://user-images.githubusercontent.com/17181899/146991301-c14bccd5-0364-40cb-a423-f7b5d2959d25.mp4
.
Exit button doesn't close the menu
Wrong selection in battle bag:
https://user-images.githubusercontent.com/17181899/146991586-8231f9ef-4632-4413-a651-9b3be58d0ead.mp4
When selecting the bag, the Last used item should not be displayed:

after a down stat the pokemon is still using that animation but with less opacity.

Ball tiks when catching are REALLY slow
when blacked out, the grass is still with me

Pressing back when switching mons also crashes the game
you can use fainted mons in battle

Foresight always fails and never comes. You can abuse the 0 HP mon bug to kill everything by just switch to it over and over
Using a bag pocket when no objects are available makes the game to crash after No item... message
loading a game file in tall grass makes it to be on it

switch in still present after switched

Controlling 2 menus at the same time. BDSP vibes
https://user-images.githubusercontent.com/17181899/146995588-22c58ef5-1d2c-4e47-ae35-c57a4d61b93e.mp4

Run doesn't show "You can't escape from a trainer battle"
Using a potion to the battler mon and then receiving an attack makes it to skip the damage that turn
gen 1 bug, save where other NPC was before battle detection:


NPCs on top of the grass