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Update reflectivity_vertex.glsl

Open HosseinEynloo opened this issue 3 years ago • 1 comments

fixed bug in shader side . You can define the array as follows : uniform vec3 u_colorMap[86];

HosseinEynloo avatar Jul 20 '22 07:07 HosseinEynloo

thanks! what difference does this make though?

abhishekBansal avatar Jul 20 '22 07:07 abhishekBansal