NextFace
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get uv map with original image
trafficstars
instead of diffuseMap I want to get the original texture but mapped to uv map , is there any command for this.
u can bake everything in the diffuse albedo. to do so, u can switch to a lambertian brdf by disabeling the specular and roughness components. also remove all texture regularizers and run the optim, this will bake everything in the diffuse map. The purpose of NextFace is to provide faithful separation between albedo components (diffuse, rough, spec) which is useful for relighing.