godot_editor_debugger_plugin
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Connect calls don't work in latest Godot
I think they're introducing something like first-class functions, and the current connect calls no longer work. Trying to load the plugin in godotengine/godot@f05b4fea33e84ea3322702d774d69926a41ba913 fails with:
SCRIPT ERROR: Invalid type in function 'connect' in base 'Control (dock.gd)'. Cannot convert argument 2 from Object to Callable.
Blocked by https://github.com/godotengine/godot/issues/36444
The plugin hasn't been ported to 4.0 yet.
If you need this plugin in Godot 4 you can try the godot4 branch