OC-Blender-Helper-Addon
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Gamma Settings by Texture Destination
Less an issue than a feature request: when converting Blender materials to Octane, would it be possible to set the Gamma for non-color textures to "1" based on what pin on the Universal texture they're going to?
For example, Roughness, Specular, Metallic, Normal, etc. are all value data that happens to be stored in an image container, and should therefore have the gamma set to 1 by default. Emission, Base Color, Albedo, etc. are color image data and can be left at 2.2 (the default)
If this isn't always desirable behavior, perhaps a preference check box for "Convert non-image data to Gamma 1.0" would be possible?
Thank you for this excellent Add-On!
Hi, I'm so sorry that I just noticed your question right now. Since I don't have a desktop right now due to traveling, I will check if it is a correct setup for the addon once I got a desktop. Thank you for your suggestion and love for the addon. The new addon will come out with more cool features powered by AI and easy-to-use GUI (WIP)