Wurst7
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Accounted for mace in autosword hack, added bonus damage from falling with mace.
Description
Fixed autosword hack to account for mace in 1.21. Added bonus damage from falling - mace was considered as damage instead of speed due to the nature of the item.
Fix for https://github.com/Wurst-Imperium/Wurst7/issues/994
Testing
Tested on 1.21 - keep in mind crosshair has to be on entity for autosword, even when falling.
References
Sorry for low qual video, github restrictions are too heavy. Let me know if you need demo
https://github.com/Wurst-Imperium/Wurst7/assets/47333239/4599b00e-e9cf-4de4-8ced-8da7fe069840
Walkthrough
Walkthrough
Recent modifications introduced the MaceItem class to the AutoSwordHack logic, allowing for the calculation of bonus attack damage based on player and entity interactions. Additionally, the AirPlaceHack class was enhanced to include a color and guide setting for block placement, implementing rendering logic for better visualization.
Changes
| File Path | Change Summary |
|---|---|
src/main/java/net/.../AutoSwordHack.java |
Added support for MaceItem, modifying the getValue method to handle MaceItem and calculate bonus attack damage. |
src/main/java/net/.../AirPlaceHack.java |
Included new settings for color and guide, implemented rendering logic for block placement guides, and adjusted behavior based on player actions. |
Sequence Diagrams
AutoSwordHack with MaceItem Interaction
sequenceDiagram
participant Player
participant AutoSwordHack
participant MaceItem
Player->>AutoSwordHack: Attack with any weapon
AutoSwordHack->>AutoSwordHack: Check item type
alt Item is MaceItem
AutoSwordHack->>MaceItem: Calculate bonus attack damage
MaceItem->>AutoSwordHack: Return attack damage
AutoSwordHack->>Player: Apply mace's attack damage
else Item is not MaceItem
AutoSwordHack->>Player: Apply normal attack damage
end
AirPlaceHack with Render and Update Logic
sequenceDiagram
participant Player
participant AirPlaceHack
participant RenderUtils
participant GuideSettings
Player->>AirPlaceHack: Enable air place hack
AirPlaceHack->>GuideSettings: Load color and guide settings
AirPlaceHack->>Player: Allow air place action
loop Every frame
AirPlaceHack->>RenderUtils: Call render method
RenderUtils->>AirPlaceHack: Render block placement guide
end
Player->>AirPlaceHack: Move or place block
AirPlaceHack->>Player: Update block position
[!TIP]
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My bad - accidentally closed this pr when messing with my fork's master, sorry about that
No worries! It's already merged so that didn't break anything.