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Accounted for mace in autosword hack, added bonus damage from falling with mace.

Open yutaoz opened this issue 1 year ago • 4 comments

Description

Fixed autosword hack to account for mace in 1.21. Added bonus damage from falling - mace was considered as damage instead of speed due to the nature of the item.

Fix for https://github.com/Wurst-Imperium/Wurst7/issues/994

Testing

Tested on 1.21 - keep in mind crosshair has to be on entity for autosword, even when falling.

References

Sorry for low qual video, github restrictions are too heavy. Let me know if you need demo

https://github.com/Wurst-Imperium/Wurst7/assets/47333239/4599b00e-e9cf-4de4-8ced-8da7fe069840

yutaoz avatar Jun 17 '24 22:06 yutaoz

CLA assistant check
All committers have signed the CLA.

CLAassistant avatar Jun 17 '24 22:06 CLAassistant

Walkthrough

Walkthrough

Recent modifications introduced the MaceItem class to the AutoSwordHack logic, allowing for the calculation of bonus attack damage based on player and entity interactions. Additionally, the AirPlaceHack class was enhanced to include a color and guide setting for block placement, implementing rendering logic for better visualization.

Changes

File Path Change Summary
src/main/java/net/.../AutoSwordHack.java Added support for MaceItem, modifying the getValue method to handle MaceItem and calculate bonus attack damage.
src/main/java/net/.../AirPlaceHack.java Included new settings for color and guide, implemented rendering logic for block placement guides, and adjusted behavior based on player actions.

Sequence Diagrams

AutoSwordHack with MaceItem Interaction

sequenceDiagram
    participant Player
    participant AutoSwordHack
    participant MaceItem

    Player->>AutoSwordHack: Attack with any weapon
    AutoSwordHack->>AutoSwordHack: Check item type
    alt Item is MaceItem
        AutoSwordHack->>MaceItem: Calculate bonus attack damage
        MaceItem->>AutoSwordHack: Return attack damage
        AutoSwordHack->>Player: Apply mace's attack damage
    else Item is not MaceItem
        AutoSwordHack->>Player: Apply normal attack damage
    end

AirPlaceHack with Render and Update Logic

sequenceDiagram
    participant Player
    participant AirPlaceHack
    participant RenderUtils
    participant GuideSettings

    Player->>AirPlaceHack: Enable air place hack
    AirPlaceHack->>GuideSettings: Load color and guide settings
    AirPlaceHack->>Player: Allow air place action

    loop Every frame
        AirPlaceHack->>RenderUtils: Call render method
        RenderUtils->>AirPlaceHack: Render block placement guide
    end

    Player->>AirPlaceHack: Move or place block
    AirPlaceHack->>Player: Update block position

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coderabbitai[bot] avatar Jun 17 '24 22:06 coderabbitai[bot]

My bad - accidentally closed this pr when messing with my fork's master, sorry about that

yutaoz avatar Jun 30 '24 08:06 yutaoz

No worries! It's already merged so that didn't break anything.

Alexander01998 avatar Jun 30 '24 10:06 Alexander01998