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Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor

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this pattern is based on the lua 5.1 pattern and the lua source code at https://www.lua.org/source/4.0/dump.c.html

Hey guys its been a while I know, here is our teams progress on the UE4/5 .uasset format parser. There is a lot to it and its not as easy...

I was debugging a piece of code that writes PcapNG files to disk. I noticed that the hexpat in ImHex was not correctly parsing custom blocks due to padding and...

While opening a basic Hello World Java class (or any others), I get `runtime error: Cannot access data of type that hasn't been placed in memory.` rendered under Value for...

I did some fixes to IPS and NES, and added mappers for the latter. I also added my patterns for the SNES header, NSF, the format of files that contain...

This PR add support for the Unity Asset Bundle Heavily based on https://github.com/Perfare/AssetStudio Tested with the following files: - https://github.com/Perfare/AssetStudio/issues/90#issue-256614093 - https://github.com/Perfare/AssetStudio/issues/778#issue-937017907

The file formate used by Amazon Kindle [firmware updates](https://www.amazon.com/gp/help/customer/display.html?nodeId=GKMQC26VQQMM8XSW) inspired by [KindleTool](https://github.com/NiLuJe/KindleTool)

credit to [this old disassembler](https://github.com/wxarmstrong/PopLua-Disassembler), used this as a starting point, and [this document](https://archive.org/details/a-no-frills-intro-to-lua-5.1-vm-instructions) for refining and adding further information.