ImHex-Patterns
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Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor
https://github.com/torvalds/linux/blob/master/include/uapi/linux/elf.h#L38-L41 I'm unsure if this file format allows for exclusion of the namespace so I included it just in case
Here's that raw data for your elf pattern that I promised. First of all, some apologies for not making this into a proper PR as since I don't actually use...
This is a draft PR that includes the current progress on parsing UEFI structs as defined in [Version 2.8 Errata A](https://uefi.org/sites/default/files/resources/UEFI_Spec_2_8_A_Feb14.pdf). Attempting to parse the revocation list published by UEFI...
* Adds pattern for Xilinx's Zynq UltraScale+ Boot Image format. * Boot images are generated by Xilinx's `bootgen` tool. * Spec: Xilinx UG1283 https://docs.xilinx.com/r/en-US/ug1283-bootgen-user-guide/Zynq-UltraScale-MPSoC-Boot-and-Configuration * Add test file generated as...
``` struct FrameWithGPS { be u32 head; // 0x01234567 be u32 flag; be u32 week; be double second; be double latitude; be double longitude; be u16 reserve; be u16 pin_value;...
```c struct Block { be u16 Type; be u32 BlockLength; be u16 NameLength; be char16 Name[NameLength]; if (Type == 1) { char ColorSpace[4]; if (ColorSpace == "RGB " || ColorSpace...
Hi I would like to request a VGM pattern (video game music) You can see the header here https://vgmrips.net/wiki/VGM_Specification I'm a total beginner and can't make this myself :( I...
# KV6 Voxel model format ``` #include struct color { u8 b; u8 g; u8 r; }; bitfield VisMask { left : 1; right : 1; front : 1; back...
This issue was edited after finding out that it has a wider scope than initially assumed. When you create an alias for a type with `using` the alias and the...