code-debug
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Could not get threads: TypeError: `threads.map` is not a function
When attempting to debug a Godot build, I get this warning immediately when a debug session starts:
But thread information does eventually load without issue, and debugging functionality seems to work without issue either (pausing, resuming, stepping, etc...)
launch.json:
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug",
"type": "lldb-mi",
"request": "launch",
"target": "./bin/godot.linuxbsd.editor.dev.x86_64.llvm",
"arguments": "-e --path <...> --display-server wayland",
"cwd": "${workspaceRoot}",
"valuesFormatting": "parseText"
}
]
}
I can only find a single code reference where this is used: https://github.com/WebFreak001/code-debug/blob/c1bef0a281cc99eaca0dc782f15706cdb7000168/src/backend/mi2/mi2.ts#L765-L770
Let me know of any further info necessary from my side. I can't find any extension logs on VSCode's "Output" panel.