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Native debugging for VSCode

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I suggest that - at the end of the unit-tests workflow (or - preferably: an extra workflow that is executed after the the unit-tests one - and skipped if that...

Scenario: in code-server,and I need **scanf** to get user input to debug. For microsoft c/c++ plugin,it can provider a new terminal to let user input,like this: ![image](https://user-images.githubusercontent.com/27906971/178706313-1153405a-6b7e-44be-a665-327a891f02d7.png) For native debug,it...

VS Code supoorts remote development via SSH tunnel and that is what I am currently using. Here is the description of the feature: https://code.visualstudio.com/docs/remote/ssh The way I understand it, extensions...

Environment: OS: Windows 10, 11, MacOS (tried in all) Visual Studio Code Native Debug version v0.26.0 OpenOCD session running in background Hardware ESP32 JTAG hardware ESP-prog Issue: My debugging environment...

* gdb version is 8.0. same for gdbserver * extension version is 0.26.0 * gdb does not allow setting breakpoints while the target is running but the extension should do...

If submitting a bug please make sure - [ ] If you are using gdb - [ ] `gdb --version` >= 7.7.1 - [ ] it works on the command...

more info needed

While developing a custom gdb with mi/2 protocol, I've noticed that Native Debug for some reason tries to obtain some thread info after doing continue (after connecting to remote target):...

fix #258 so far untested; it is likely possible to also add unit tests; so work in progress (@ any one, feel free to take over)

- [x] migrate travis unittests to github actions as it's no longer being used - [ ] add integration test / simulate a full basic debugging routine

enhancement

So far I've only started the application, then used the debugging console or `autorun` to load a core file. But there is likely a better way, isn't there? Thinking about...

enhancement
question