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Godot LuaAPI

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While debugging an issue using getVariant with a table that had a __pairs metamethod, I noticed that the stack top was creeping up 1 index per frame, even before I...

bug

When calling a Lua method from gdscript some number of times, Lua will return a stack overflow error. **To Reproduce** Run this code for ~10s. ```gd extends Node2D var api...

bug

There are many instances where you may end up with a `LuaCallableExtra` in GDScript and there is no way to call it. The problem is illustrated here: ```gdscript func lua_call(function):...

**Describe the bug** The GDExtension build on the latest release is not LuaJIT, at least on Linux. I have not tried the module or other OSes. **To Reproduce** `print(_VERSION) --...

bug

Hello my friend, I want to detect the change of the Lua variable in the LuaAPI, just like I wrote the following code in the Lua script by setting the...

feature request

LuaState::getVariant would produce incorrect results when getting a table that has a __pairs metamethod.

**Describe the bug** When pushing an object variant that contains a Vector3 property, it's not updated correctly. Only global level Vector3s are being updated. **To Reproduce** ```gdscript class LuaClass: var...

bug

**Is your feature request related to a problem? Please describe.** Currently there is no way to push a gdscript made library to lua. **Describe the solution you'd like** I would...

feature request

Hellow again... I don't want to be too demanding but.......... I want you to make wrong argument detector like in default Lua: For example if we load `function` into `string.sub`...