godot_luaAPI
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Godot LuaAPI
So after some investigation, I found pushing a 7MB PackedByteArray to lua takes up about 8 GB of memory on my machine. I allocated the same size array in lua...
pretty big issue i've been running into, it's seemingly impossible to load resources. i print the resource and godot just says `[Object:null]` here's my sample code ```lua local bgImg bgImg...
(built from [godot commit ae5668f](https://github.com/godotengine/godot/commit/ae5668f81e9ed7ae9e9a13b120d89de884b718be)) pull_variant is always LuaError with error type 2 (generic runtime?) here's my test code (sorry it's a little messy from me trying different things )...
to preface, sorry about all the issues 😅 i'm trying to put together a game extensively using lua but these issues are very problematic (except the pull_variant one which i've...
Currently there is a bug when calling a method on a GD class from lua that overrides one of the parents methods. The parents method ends up being called.
As can be seen [here](https://github.com/Trey2k/lua/actions/runs/2642651269/jobs/4102881894#step:7:107) the MacOS nightly builds are failing due to MoltenVK SDK installation directory not found. I'm sure there is a simple fix to this just needs...
**Describe the bug** Project showing the error: [Libraries_broken.zip](https://github.com/WeaselGames/godot_luaAPI/files/14230772/Libraries_broken.zip) Binding libraries seems to be broken right now. I've noticed this while trying to use the `os` library, but from further testing...
For some reason after updating godot-cpp to the 4.2 branch the android builds are failing. I am unsure if this is due to github runners or godot-cpp its self as...
I have closed the GitHub discussions page on this project in favor of our [Discord](https://discord.gg/vGazqdQZ7p) or [Matrix](https://matrix.weaselgames.net/#/room/#weaselgames:weaselgames.net).
Resolves #174