VoxelGamesLibv2
VoxelGamesLibv2 copied to clipboard
Powerful, feature-packed, abstract and expandable Minecraft minigames framework.
Effects can be applied to a user and can affect everything from simple minecraft effects to stuff like being able to double jump or smth, idk.
replaces #77 backend service that provides analytical data to developers. similar to bstats but hosted by vgl team for max expandability. stats to track: * server location * server core...
``` > Task :javadoc C:\Users\Martin\IdeaProjects\VoxelGamesLib2\VoxelGamesLibv2\src\main\java\com\voxelgameslib\voxelgameslib\exception\ComponentException.java:12: warning: no @param for message public ComponentException(@Nonnull String message, @Nonnull String componentName) { ^ C:\Users\Martin\IdeaProjects\VoxelGamesLib2\VoxelGamesLibv2\src\main\java\com\voxelgameslib\voxelgameslib\exception\ComponentException.java:12: warning: no @param for componentName public ComponentException(@Nonnull String message, @Nonnull...
As I thought, I'd have to rework how abilities work. They should be linked in with a phase directly, so their registration is better handled (e.g. by @GameEvent). It works...
Really gotta do the points API. Creating this issue to track progress and remind me to do it tomorrow.
