ViveInputUtility-Unity
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Detecting whether HMD is on head
I was guessing that the ProximitySensor button value was the correct way to detect if the headset is on or off, but reading the press state of this button for the HMD always returns false.
- Rift S
- VIU 1.18.3
- Unity 2019.4
Is there a way to do this? An event to listen to? None of the available events seem to fire when taking it off/on either.
Hi @BioeJD, I am not sure if it works with Rift S, will need to double check. Get back to you later.